Oh, seems like I was terribly misinformed about CC2’s work on a FF remaster, I apologise.Sora Saiyan wrote: ↑Sat Jun 15, 2019 8:05 amI don't think the character models are bad at all, I can see a complaint how they blend with the world though. Also CC2 have confirmed why they decided not to go for an open world game on a Game Reactor interview.emperior wrote: ↑Sat Jun 15, 2019 5:42 am I will also repeat how my complaints mostly have to do with the game’s art direction which is lacklustre. I can even stand the low textures stuff, bad lightning, bad shading on the models, bad models or whatever bad graphical quality this game has but at least if they had some competent art director all of this could at least be covered up a little.
Maybe this has to do with CyberConnect2 not being as good as people make them out to be. They were kicked out of a Final Fantasy remaster because they weren’t doing a good job, which is quite concerning.
Also the rumour that CC2 were kicked out because they weren't doing a good job is baseless. There's a thread on Gamefaqs that delves into that a little bit further.
https://gamefaqs.gamespot.com/boards/16 ... e/77209037
Anywho, I'm looking forward to this game, the hands on and Previews seem to speak well of the game and CC2 have commented on the combat saying that they've seen some fan complaints online and they're going to release more information on the combat system in the future, and I believe they made the same comment that the fans won't be disappointed. Obviously that doesn't mean much, and the game might not be the best, but let's give it a bit of time. We know that CC2 have said there's going to be many explorable areas, and if they go to Buu and theres even the Kaioshin realm that would be great.
Honestly a world like DB would feel so empty as an open world IMO. You need side missions placed around every island, so say you have 100+ side missions in the game and you complete all of them before the next big bad that appears? Okay, so how about some are locked until later? We'll let's say there's only 5 islands to explore and for every new threat that appears 2-3 missions become available on the islands. That's 10-15 new missions for every threat. Honestly those islands would feel way more dead than they do now, and it would be a massive chore going back every time to find just 2-3 missions.
It only makes matters worse that the islands have to be large because of the sheer speed that Goku's traveling at. The amount of work that would take would take to keep feeling fresh would be absurd. A map the size of Breath of the wild would be traversed in no time by Gokus speed that was showcased here. I'm happier with having the 10-15 side missions in one large zone instead of being scattered around the world. Each zone then gives me enough new things to do when the next threat appears without being unrealistic in my expectations. Honestly if there's enough variation there's not really a complaint from me in it not being open world.
I'm just gonna wait and see what shown off later before I make up my mind.
And yeah, the main complaint I have is about how the characters don’t blend with the world. The trailer seemed to be a little more polished on that aspect so maybe they will be polishing it up in the next few months.
I hope they will be listening to the fans’ complains online about the combat and the graphics. From what I’ve seen so far the fighting system seems very repetitive, but with this being an RPG it wouldn’t surprise me if the fighting actually gets deeper through acquiring new skills or combo strings. Or at least that’s how I would do it.
About the open world stuff, I agree that if it ends up having various big areas it will probably be a better choice than just having an entire world map to explore. I just hope the various zones will be carefully designed to be memorable, and, most importantly, good looking.
Also, they can always decrease Goku’s flying speed or have him consume stamina much faster when flying (both at full speed and normal speed) in order to make the maps feel bigger, at least at the beginning of the game.