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Published by 25 May 2012, 10:37 AM EDT1 Comment

Tying in with various Dragon Ball Heroes updates (and eventually Episode of Bardock), last summer Shueisha announced a Dragon Ball Z Special Selection DVD which would contain both the Bardock and Trunks TV Specials on DVD at an incredibly reduced price (¥1000). The disc came in larger packaging typical of convenience-store-esque cheap items, and brought the two TV Specials to an individual disc for the first time ever in Japan, having only previous been available as extras on each of the two Dragon Box releases for the Dragon Ball Z TV series.

It seems Shueisha is teaming up with Toei again for another Special Selection release at an appealing price, this time with the Jump Super HEROES Special Selection DVD Vol. 1:

The product will span six different franchises, presenting the first episodes from Dragon Ball, Hokuto no Ken, Saint Seiya, Slam Dunk, Dr. Slump, and Kinnikuman. The DVD will only run you ¥1200, and is available today (25 May 2012) in Japan — it is up for order on both CDJapan and Amazon Japan.

If this is “Vol. 1”, perhaps we can expect some additional “Special Selection” DVDs in the future? Maybe the first episodes from various “sequel” series like the second Dr. Slump from 1997, Dragon Ball GT, etc.? We will stay on the lookout!

Thanks to sumpter360 for the heads-up!

Published by 24 May 2012, 1:43 PM EDT5 Comments

As per the norm, the European branch of Namco-Bandai is pumping out new trailers for their upcoming Dragon Ball games ahead of both Japan and North America! This time around, Dragon Ball Z for Kinect is featured with its QR code functionality, which was revealed back during the game’s original announcement:

Over 20 QR codes will be made available through various means, which will allow for new characters and power-ups.

(It is a shame they reverted on the “Saiyan” pronunciation in the trailer! Oh, well…)

Published by 21 May 2012, 1:31 PM EDTComment

Back on Episode #0291 of our show, we ran through a history and profile of Minoru Maeda, one of the most prolific character designers and animation supervisors from the entire run of the Dragon Ball franchise. This week we tackle #2 on the list of the “big three” with Katsuyoshi Nakatsuru. Perhaps best known for emulating Akira Toriyama’s art style to an uncanny degree, Nakatsuru was also solely responsible for the design of Super Saiyan 4 in Dragon Ball GT, along with a wealth of other both subtle and significant contributions over the history of the franchise. We take you through his humble beginnings as he volunteers to work on the Dragon Ball anime adaptation all the way through key-animating the final scene to Dragon Ball GT.

SHOW DESCRIPTION:
Episode #0299! VegettoEX and Hujio discuss a non-video game of omega proportions before digging into a history and profile of Katsuyoshi Nakatsuru. Perhaps best known for emulating Akira Toriyama’s art style to an uncanny degree, Nakatsuru was also solely responsible for the design of Super Saiyan 4 in “Dragon Ball GT”, along with a wealth of other both subtle and significant contributions over the history of the franchise. Who was this man, how did he get started with the franchise, and how did he rise to such heights?

REFERENCED SITES:

Discuss this episode on the Kanzenshuu forum!

Published by 20 May 2012, 9:19 PM EDT6 Comments

Well, it may be a week later than intended, but all video game songs from the 1990s (for the Super Famicom through the PlayStation and Sega Saturn) have been added to the “Lyrics” section. It may seem strange that even a 16-bit system would have had vocal music, but the majority of these (except for those from Final Bout) are arranged versions taken from the official soundtracks, which we feel is enough to justify their inclusion here. But at any rate, for those of you keeping score, this now means we now have the lyrics to all songs from the TV shows, films, specials, and video games (except for that one from the crossover title Battle Stadium D.O.N), in the original Japanese text, Romanized Japanese, and English translation.

That said, we’re nowhere near done. In the coming weeks and months, you can expect more English themes (from both international dubs and alternate versions by the original artists), plus some of the more popular image songs, and even some non-franchise songs that take their inspiration from the Dragon Ball franchise. But please be patient. After two-and-a-half months and over 70 translations (plus the transcription of the original Japanese text and the reformatting necessary for the new site), I need a little break. My daughter’s second birthday is coming up next week, after all. That said, these things will happen, and probably sooner rather than later. In the meantime, you can check out the good work Hujio’s been doing in getting the individual chapter pages of the Manga Guide back up. In short, more content, old and new, is on the way! Eventually…!

UPDATE: After having it pointed out in the comments that we were still missing one video game song, I’ve transcribed, romanized, translated, annotated, and uploaded the lyrics to the opening of the arcade game Dragon Ball Heroes. This time, I’m taking a break for real.

Published by 18 May 2012, 9:10 AM EDT11 Comments

UPDATE: It seems fandom got a bum steer on this one. The sources listed below grabbed the news per the usual cycle and locations (text descriptions of upcoming magazines 3-5 days before release on Japanese chat/image boards), but it was unfortunately all just a ruse on the part of one Japanese fan, most likely taking advantage of the confusion over the supposed Dragon Ball Z HD (Collection). Additionally, it seems said fan has been trying the Sparking! OMEGA name for several years at this point, and just happened to get it to stick this time around. Needless to say, there is absolutely nothing about the supposed game in this month’s issue of V-Jump (or its monthly website refresh), which is now officially on Japanese shelves.

Andriasang and Siliconera are both reporting that the upcoming issue of V-Jump (2012 Issue #7, on sale 21 May 2012) will reveal Sparking! OMEGA for the PlayStation 3 and Xbox 360. The game is apparently set to have the largest cast ever and will be available this winter.

Coming off a three-game Dragon Ball Z (Budokai) series for the PlayStation 2 (and Gamecube for the first two games) developed by Dimps, Dragon Ball Z: Sparking! was originally announced and released for the PlayStation 2 back in 2005, released internationally as Budokai Tenkaichi, as developed by Spike. The sequel, Sparking! NEO (Budokai Tenkaichi 2), was released the next year and eventually also made its way to the Wii, including a few extra characters in its Japanese and European incarnations. The final Sparking!-proper games in the series, Sparking! METEOR (Budokai Tenkaichi 3) was released simultaneously for the PlayStation 2 and Wii in 2007, featuring just under 170 distinct character forms to play as (running the gamut from Super Saiyan 4 Gogeta to nameless Freeza Solder).

The series received a reboot of sorts when the “next generation of Sparking!” was released as Raging Blast for the PlayStation 3 and Xbox 360 in 2009. The following year saw Raging Blast 2 (with its included special feature, Plan to Eradicate the Super Saiyans), while this past October saw the release of Ultimate Blast (Ultimate Tenkaichi), a re-skinned version of the games with simplified controls and a character creation story mode. Along the way, TAG VS (Tenkaichi Tag Team) was released for the PSP in 2010 featuring tag-team battles and a control scheme more similar to the original Sparking! games.

It will be interesting to see how a Sparking!-proper game will be handled. The shift to Raging Blast on the current generation of consoles also shifted the control scheme significantly enough, changing up the implementation of super moves from button combinations including the triggers, a directional button, and an action button to simply knocking the right analog stick in one of four directions. Additionally, all three of the Sparking! games and all three of the Blast games in Japan received a musical score with newly-synthesized versions of the original Shunsuke Kikuchi score from Dragon Ball and Dragon Ball Z (along with a couple key pieces from Dragon Ball GT, movie, and insert songs) — the international releases of the games all received replacement soundtracks.

This is all in addition to the confirmed Dragon Ball Z for Kinect due out this October, and the nebulous Dragon Ball Z HD (Collection) floating around international retailer sites, the latter of which may or may not be related to the Sparking! series in some way. Maybe we will finally have that Battle of Omega that many fans have been waiting for…?

Published by 15 May 2012, 11:05 AM EDTComment

We are shifting some podcast topic schedules around a little bit this month, which meant that this week’s show needed a topic, and needed one quickly! Thankfully, we have a massive archive of on-going discussions that you all are having every single day, and we can steal from it! I really loved this past week’s discussion of whether or not the series needs a narrator, so that became our main topic for the episode. Add to that two weeks worth of news and home video confusion both in our releases segment and e-mails/questions/feedback, and you have one heck of a show.

SHOW DESCRIPTION:
Episode #0298! VegettoEX and Meri discuss whether the TV adaptation of “Dragon Ball” needs or benefits from a narrator. What does Jōji Yanami add to the collective package of an episode, and how does it affect the overall structure and perception of said episode? Could the recap be taken away and everything else still work? Two weeks worth of international news, releases, and your home video questions round out the episode!

REFERENCED SITES:

Discuss this episode on the Kanzenshuu forum!

Published by 14 May 2012, 10:28 AM EDT6 Comments

It was back at the end of March that Walmart and a couple other online retailers put up listings for a so-called Dragon Ball Z “HD” / “HD Collection” for both the PlayStation 3 and Xbox 360. The price was set at a full $59.99 with a release date of 02 October 2012, and the game collection’s genre of “Action/Fighting” lined up exactly with both Raging Blast 2 and Ultimate Tenkaichi.

Since then, Dragon Ball Z for Kinect has been announced and promoted a bit. Amazon puts the Kinect game at a reasonable $39.99 with a release date of 31 October 2012.

Along the way, Walmart’s listings shifted a little bit. The “HD Collection” page remained for the 360, but mysteriously disappeared for the PS3, leading us and many others to believe the listing was intended for the Kinect game all along — the genre still made sense, the release date could still make sense, etc.

This past week, Spanish retailer XtraLife.es also had listings for this Dragon Ball Z “HD Collection” for both the PS3 and 360, but now with (very dodgy) cover art and specifically noting it as a collection of Budokai Tenkaichi games (originally released in Japan under the Sparking! titles):

As we and other folks like good ol’ reliable Super Saiyan Prime have pointed out over on our forum, there are tons of issues with this cover art. The most striking is the “HD Classics” banner, which is Sony-exclusive branding, yet is present on both the PS3 and 360 versions of this supposed collection’s cover art. Even on cross-platform HD collections such as Metal Gear Solid, for the European market (which is where these Dragon Ball Z images would supposedly come from), “HD Classics” is Sony-exclusive, while the 360 version uses its standard version of cover art decoration tying in the game’s own name of “HD Collection”.

As others have pointed out, it is worth noting that XtraLife is responsible for first putting up listings for the Devil May Cry HD Collection prior to its announcement. At that time, it was also revealed that XtraLife’s box art for said collection was a mockup created elsewhere… which seems oddly similar to what we are seeing with this Dragon Ball Z listing.

Walmart’s Xbox 360 listing for “Dragon Ball Z HD” remains while the PS3 listing is still gone, while both of the XtraLife listings have been removed.

I suppose we can conclude that something is on the way.

Published by 08 May 2012, 9:30 AM EDT3 Comments

Namco-Bandai has posted a ¥19.3 billion (approximately $241.7 million) profit for the fiscal 2012 year.

Unlike last year, Dragon Ball rebounded enough to warrant an inclusion on the top-performing list of franchises for the fiscal year. The franchise dropped from ¥15.8 billion in 2009 to ¥12.5 billion in 2010 to ¥8.3 billion in 2011, but 2012 saw a nice little jump back up to ¥11.8 billion. Interestingly, the company is only forecasting ¥8.5 billion for fiscal 2013, so this might have been an anomaly along the slow decline we have otherwise seen over the last few years.

As for individual video games, the company shipped 700,000 copies of Ultimate Blast/Tenkaichi worldwide, surprisingly up from the 580,000 copies of Dragon Ball: Raging Blast 2 shipped worldwide last year, and right back up to where Dragon Ball: Raging Blast shipped worldwide in fiscal 2010. Ultimate Blast/Tenkaichi was the fifth-best performing title for the company this past year as indicated in the report, though not all territories seem to be reported for all titles — for example, Soul Calibur V is right behind Ultimate Blast/Tenkaichi at 690,000 copies, but said number only includes Japan and Europe figures.

In terms of general toys and hobby merchandise (non-video games), the franchise jumped from ¥2.7 billion last fiscal year to ¥4.4 billion this year — interestingly, the company only forecast ¥2.5 billion for the year, so the jump was clearly not expected by anyone! For what it is worth, Namco-Bandai is forecasting a slight drop to ¥4.0 billion for next year.

Fiscal 2012 was essentially the first full year after Dragon Ball Kai left Japanese airwaves. Despite this (or perhaps because of this?), the franchise appears to be back on the upswing, at least for the time being. Forecasts put it at another slight drop next year though, so — as always — it will continue to be interesting to keep an eye out for how our favorite franchise performs.

Published by 08 May 2012, 8:53 AM EDT12 Comments

C21Media reports a couple little updates from Latin America this week. Colombia’s CityTV is on a roll, having acquired all 291 episodes of the Dragon Ball Z TV series as well as the 98 episodes of its 20th anniversary “refreshed” edition, Dragon Ball Kai. Additionally, Ecuador’s Ecuavisa has renewed its license for the franchise, as well as obtained what the site describes as “20 telemovies based on the franchise” — if we had to guess, the twenty items are likely the three Dragon Ball movies, thirteen Dragon Ball Z movies, two Dragon Ball Z TV specials, the 10th anniversary movie, and the Dragon Ball GT TV special.

Dragon Ball Kai seems to have recently debuted on Ecuavisa back on 14 April 2012. The Dragon Ball Z TV series somewhat came under fire in Ecuador back in July 2009 when The Simpsons and other shows caught the attention of the government which was concerned by the impact of “programs and messages that promote violence, racial and gender discrimination.”

Published by 07 May 2012, 9:59 AM EDT1 Comment

Those of you who keep up with the international items in the “releases” portion of our weekly podcast have probably been wondering where the Dutch kanzenban has been for the last year. So have we!

Our forum member Nils_McCloud tossed a note over to Glénat to see what was going on. Last summer’s Volume 13 was the most recent one to come out, now trailing far behind the French release which just hit Volume 19 this past month. The response (translated below) was not an encouraging one:

Dear Nils,

We’re sorry to say issue 13 will be the final release in the series.

Kind regards,
Greet Eskens

Looks like fans of the Dutch kanzenban translation are out of luck!