We asked eight members of the staff
Making the anime is tough, but enjoyable?! Now, let’s listen closely to the various stories the staff have to tell about Dragon Ball and Dragon Ball Z!
Fuji TV — Producer, Kenji Shimizu
Its rival is Indiana Jones?!
Naturally, the ratings were incredibly good, and it’s watched by three-year-old children up through housewives in their forties. This breadth of age groups is just amazing.
I’ve had the pleasure of being a producer from the middle of Dragon Ball onward, and I believe that this series is a work that can compete with even the Indiana Jones movies.2 It’s exceptionally well-paced and rhythmical, and you can enjoy it while following the story. This might even be the only animation that’s drawn with such dry sensibilities.
First, the original manga is strong, and on top of that, when it’s made into animation, it’s also precious in the sense that you can really feel firsthand that sense of speed.
And also, there are parts hidden in the anime that weren’t in the original comic, but were added in by Toriyama-sensei, so by all means, please look out for them.
Planning, Keizō Shichijō
The producer is a chef to the original work
I’ve been going about it thinking that way since the time of Dr. Slump, but the younger staff also completely understand Toriyama-sensei‘s world, and people with good sensibilities, like Nishio-kun3 have been brought up. Even after it became the action-packed Dragon Ball, I’ve kept on thinking on how to hone a world with a different flavor of heart-pounding excitement from Dr. Slump.
After that, at the point where it got to Z, where the action stands out even more, I handed the baton off to Morishita-san4.
What shocked me in the story of Dragon Ball was when Kuririn first died; it was like, “This isn’t like Dr. Slump anymore.” He dies because of Goku, and it’s a really heartrending part. Nozawa-san5 also got into the performance to the point that she was sobbing, and I was really happy with it then.
Also, when there was talk that, even the anime-original segments were done well enough that they could probably rival the manga, I was glad that the hard work the entire staff had put in was really worth it.
Planning, Kōzō Morishita
Making something based on a popular work is more difficult than an original story
Both of the works that they’re based on have impact, so even keeping up with them was incredibly tough. (laughs) It’s actually more difficult to make something based on a popular work than it is to make an original story.
With Z, there are also new characters, and we’re really putting an effort into depicting Gohan. So, we made a lot of stories with Gohan, but it really is about “Goku!”, isn’t it. My own son also watches every week, so I learn a lot from that, (laughs) but it’s all about intense action with Goku. Animation is visuals, after all, so we have to make stories that will work visually.
By the way, from Episode 22, which airs in October, the opening will change a bit to go along with new plot developments.6 Please don’t miss that, either.
Series Organizer / Scenario Writer, Takao Koyama
Toriyama’s gags are good at getting you at just the right point
Series Organization means to go on structuring the series by determining how many episodes of the anime will cover a particular chapter of the original work. Even so, we’ll inevitably catch up to the manga, so whenever that happens, we’ll also add in original episodes while making arrangements and such with Toriyama-sensei.
In terms of the way of making the gags as well, I do escalating gags, or rather, I make each gag run into the next, one after another, but Toriyama-sensei‘s gags, on the other hand, are more restrained, and good at getting you at just the right point. So, at the time of Dr. Slump, I was taught by Shichijō-san that “you don’t have to force the laughs”, and that was just an incredible culture-shock. (laughs) In Dragon Ball as well, I’ve been keeping the scenarios more restrained, but even so, the original manga is good, so it’s interesting enough as it is.
Series Director, Daisuke Nishio
The emotions are realistic, so I take pains to express them
Also, I like relatively large characters, like Sergeant Metallic, or Hatchan. That’s because there’s an atmosphere where they can just naturally exist in Toriyama-sensei‘s world.
My episode-directing debut was with Dr. Slump, so I’ve been involved with Toriyama-sensei‘s works since then, but I try for us to interpret the original manga, and follow along with it as best we can. However, I believe Dragon Ball is a work that is emotionally realistic. There are emotional ups and downs, and there are things like emotions as a motive for expressing something. Because of that, it’s difficult to express those things.
Recently, the people who do the direction and the art have been working to pull the original manga into their own territory, so the power of the animation is amazing.
Chief Animator, Minoru Maeda
I’m obsessed with expressing Goku’s manliness
The characters now have more dimensionality to them than they did at the time Dragon Ball started, and that’s even true of their musculature and such. So I bought a book on bodybuilding, and I’ve been drawing using that as a reference. (laughs)
Even so, I couldn’t draw Ma Junior well (laughs), and as a result, he left an unexpectedly weak impression. I suppose the reason why Goku is easy to draw in contrast to that might be because I’m obsessed with how to express Goku’s manliness.
Drawings have a tendency to get sloppy in fight scenes, but Toriyama-sensei‘s art is clean, isn’t it. We also would like to work hard like that and raise the level of our work.
Episode Director, Minoru Okazaki
The very beginning, where Goku set out on his journey, was something new
Now, the original manga has become more hard-edged, and its image has changed; just thinking about how to express the sense of speed and the power can be a bit rough at times. (laughs)
It’s my job to show panels of manga as moving animation, but abstract things and such are difficult. For instance, how to express things like ki and auras in animation. Everyone uses transmitted light photography, after all, and even saying we should go for an even more unusual pattern, it’s not exactly easy. (laughs)
It would feel like there’s something missing if it were just scenes of fighting, so after the battle with the Saiyans finishes heating up, next I’m hoping for more completely different, fresh developments. With more dreams, and fun… or rather, making it fun is the job of the director (laughs), so I’d like to keep doing my best.
Chief Designer, Yūji Ikeda
The backgrounds have also changed along with developments in the story
At the beginning, I aimed for backgrounds with a Chinese-style transparency, and also depth, in accordance with Toriyama-sensei‘s wishes; however, they turned out more like fairy tale-style, Chinese-landscape paintings, without much sense of dimension.
But as the action-type elements became stronger, the art design would also have to change, and the art came to be more realistic, with a sense of depth. Bright, but a sort of imposing power of its own. Except things like Kame House have the same atmosphere as they’ve had up till now, though, so there might be some dissonance there. (laughs)
The work of the Chief Designer is mainly art design, but I have a realistic touch when I draw things myself, so it’s my aspiration to draw more of a fairy-tale world. (laughs) The backgrounds are an anime-only original, and everyone works as hard as they can at making them, so please take a good look at them.