"Dragon Ball FighterZ" Official Discussion Thread

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Super Saiyan Turlast x4 » Fri Aug 25, 2017 7:55 pm

Doctor. wrote:
Super Saiyan Turlast x4 wrote:
Doctor. wrote: How would they balance Hakai? At least #16's self-destruct leaves him at minimum HP.
By making it 7 meters. If it whiffs, you're completely out of meter and Beers is hella punishable. I figure 5 meters wouldn't be enough for a move like this.

If it lands, well, you know what happens.
Meter is extremely easy to fill in this game.
They could just take away the instant kill part and make it extremely damaging instead. That's probably the best solution.

With how much they're adhering to the Anime/Manga, Hakai being in Beers' arsenal is more likely than not. We'll just have to wait and see.
"First I whip it out! Then I thrust it! With great force! Every angle...! It penetrates! Until...! With great strength...! I... ram it in! In the end... We are all satisfied... And you are set free...!" ~Dante~

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Super Saiyan Swagger » Fri Aug 25, 2017 10:41 pm

The "CollectorZ Edition" is coming out in Australia and will be selling for $199. Seems worth it. That figure sells for $95 on its own. Combine that with the game itself, a steelbook case and 3 art boards and I'd say that's a pretty good deal.

Also, if you pre-order at EB Games you get one of these figures as a bonus. SSB Goku and SSB Vegeta are still early access pre-orders as well.
[spoiler]Image[/spoiler]

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by KorgDTR2000 » Sat Aug 26, 2017 12:24 am

The Monkey King wrote:Lol the SSJB Vegeta model is just Super Vegeta but with blue hair, it's way too bulky and doesn't match, lazy job.
That's a good thing, it means they didn't spend too much time/money on it.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Baggie_Saiyan » Sat Aug 26, 2017 7:49 am

TheDevilsCorpse wrote:It's really not. That hair spike depends entirely on the artist responsible for whatever the product is, whether it be cards, the manga, the anime, the games, etc. That's not just in regards to SSGSS either. There are depictions of SSGSS with and without the spike, as well as regular SS with and without it.

[spoiler]Image
Image
Image[/spoiler]

[spoiler]Image[/spoiler]

In all honesty, both forms are supposed to share the same hair style. Toriyama has been pretty consistently adding that bang in recent years even before SSGSS was created. But since Yamamuro mostly recycles old character designs from Z when he can, it's only applied to the new transformations when he draws out their settei. Though, like mentioned above, whether it's actually added or not depends on who is drawing what.
I get what your saying but isn't that Goku supposed to be SS2? At any rate things will always differ from artist to artist like Rosé Black lose hair strand and speaking of Rosé Black Toriyama never drew him with a raised bang even though he stated Rosé Black had the same hair as SS but pink.

Regardless of the intent or not the official CDs have SSGSS different to SS and that's for the most part been depicted across all of most media. We can't work with intents only facts.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Ikazvyr » Sat Aug 26, 2017 11:01 am

Baggie_Saiyan wrote:I get what your saying but isn't that Goku supposed to be SS2?
Toyotaro's and anime's here are clearly SSJ. This Toriyama's illustration? Judging by this hair, it's also SSJ. Lightning could be a differential, but not exclusive to SSJ2 or 3. Apparently, lightning have more to do with power level and dramatic effect than to transformation/form

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by ssjprodigy » Sat Aug 26, 2017 12:24 pm

question for the thread if they were to add another variation of buu who would you want super buu or Kid buu and why?

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by LightBing » Sat Aug 26, 2017 12:47 pm

ssjprodigy wrote:question for the thread if they were to add another variation of buu who would you want super buu or Kid buu and why?
I would prefer Kid Boo. I personally think he's more emblematic to the manga than Super Boo, he's the last Boss of Dragon Ball. He even carries over to the end portion of the manga with Oob.

Another factor is how a unique character he can be, a small short-range character who at the same time can extend it greatly like Mr.Boo. He just oozes potential for this game.
While Super Boo can also be made into something interesting, I have a much harder time imagining him. He revolves around absorbing warriors, which is something that shouldn't be easy to implement.

When I think of the Great Villains of Dragon Ball it goes: Piccolo Daimaõ, Freeza, Cell and Kid Boo. I would also add Zamasu/Goku Black but I prefer to let the dust settle a little before including him in such a restrict group.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Ranmaru Rei » Sat Aug 26, 2017 12:57 pm

I choose, Kid Buu because, he's kinda separate entity from Fat Buu. Fat Boo and Super Buu cannot co-exist lore-wise. In other words, Fat Buu and Super Buu in one team is strange.
Btw, IMHO, in Hyper DBZ is pretty good interpretation of Super Buu.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Draconic » Sat Aug 26, 2017 1:41 pm

ssjprodigy wrote:question for the thread if they were to add another variation of buu who would you want super buu or Kid buu and why?
Super Buu, who has a Kid Buu transformation, only available if he drops under 30% of his health.
Once in Kid Buu form you regenerate blue health while getting more combo options and a new super, however, if you tag out or use an assist he reverts back.
Check out the videos below, made by yours truly!

Goku vs Beerus BOG/Super mash-up https://gofile.io/d/kKKnMe

Vegeta vs Freeza ROF/Super mash-up https://gofile.io/d/MKPepW

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Super Saiyan Turlast x4 » Sat Aug 26, 2017 4:03 pm

If Super Boo had access to his other forms, I'd be good with him being the other Boo rep.

Since that's unlikely, Kid Boo makes much more sense. He's pretty much looked at as the final boss of Z, and he's also cool in general.
"First I whip it out! Then I thrust it! With great force! Every angle...! It penetrates! Until...! With great strength...! I... ram it in! In the end... We are all satisfied... And you are set free...!" ~Dante~

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by FortuneSSJ » Sat Aug 26, 2017 4:07 pm

Super Saiyan Turlast x4 wrote: They could just take away the instant kill part and make it extremely damaging instead. That's probably the best solution.

With how much they're adhering to the Anime/Manga, Hakai being in Beers' arsenal is more likely than not. We'll just have to wait and see.
That's not how Hakai works though. If they will add Hakai, make it faithful.
Balance it by make it hard to unlock. You can only use it once but when you pull it off the opponent is KO no matter what.

Personally I don't need Hakai to be satisfied with Beerus moveset. The supernova he did to Goku in both BOG versions would be a good special, but if they could do it right I don't see any problem.
Draconic wrote:
ssjprodigy wrote:question for the thread if they were to add another variation of buu who would you want super buu or Kid buu and why?
Super Buu, who has a Kid Buu transformation, only available if he drops under 30% of his health.
Once in Kid Buu form you regenerate blue health while getting more combo options and a new super, however, if you tag out or use an assist he reverts back.
I love your idea a lot!
A world without Dragon Ball is just boring.

Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Nickolaidas » Sat Aug 26, 2017 4:24 pm

FortuneSSJ wrote: Balance it by make it hard to unlock. You can only use it once but when you pull it off the opponent is KO no matter what.
#16 basically has a 'hakai'. I see no reason why Beerus shouldn't or why it should need 7 bars.

Hmm. Then again, Beerus shouldn't go down to 1 hit point once he does it, so yeah, 6-7 bars sounds right.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Super Saiyan Turlast x4 » Sat Aug 26, 2017 5:10 pm

FortuneSSJ wrote:
Super Saiyan Turlast x4 wrote: They could just take away the instant kill part and make it extremely damaging instead. That's probably the best solution.

With how much they're adhering to the Anime/Manga, Hakai being in Beers' arsenal is more likely than not. We'll just have to wait and see.
That's not how Hakai works though. If they will add Hakai, make it faithful.
Balance it by make it hard to unlock. You can only use it once but when you pull it off the opponent is KO no matter what.
I know how Hakai works. I basically said it'd be fine if it required 7 meters and left Beers in a very punishable state if it missed.

Besides, #16 and #18 can charge their power in this game. Not everything needs to be 100% faithful to the series.
"First I whip it out! Then I thrust it! With great force! Every angle...! It penetrates! Until...! With great strength...! I... ram it in! In the end... We are all satisfied... And you are set free...!" ~Dante~

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by jcogginsa » Sat Aug 26, 2017 5:46 pm

Apparently, the Clock Stops while you charge ki

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Super Saiyajin Luffy » Sat Aug 26, 2017 8:41 pm

Just went home from gamescom.
I recorded some combos, was kinda experimenting with 2M5M jump cancel stuff.
https://webmshare.com/Xyay7
https://webmshare.com/AdzXy
https://webmshare.com/GGzmA
https://webmshare.com/zNe4W
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Ranmaru Rei » Sat Aug 26, 2017 10:33 pm

Muten Roshi should be in the game. I wanted him before, but now I want him more for DBFZ. And this for his winpose:
[spoiler]Image[/spoiler]

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Nickolaidas » Sun Aug 27, 2017 1:25 am

Ranmaru Rei wrote:Muten Roshi should be in the game. I wanted him before, but now I want him more for DBFZ. And this for his winpose:
[spoiler]Image[/spoiler]
I am just downloading the ep, so I don't know what happened, but I made a quick stop on the NEO GAF forums for Dragon Ball FighterZ and suddenly I spotted several people going 'Guys, did you see the latest episode? Roshi NEEDS to be in this game!!"

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Nickolaidas » Sun Aug 27, 2017 1:55 am

Super Saiyan Turlast x4 wrote: Besides, #16 and #18 can charge their power in this game. Not everything needs to be 100% faithful to the series.
I think the only DBZ fighting game that was faithful to power up rules was Ultimate Battle 22. 16 and 18 and Mr Satan could not charge ki. They just had higher ki regeneration while being 'idle'.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by KayDash » Sun Aug 27, 2017 4:14 am

Super Saiyan Turlast x4 wrote:
FortuneSSJ wrote:
Super Saiyan Turlast x4 wrote: They could just take away the instant kill part and make it extremely damaging instead. That's probably the best solution.

With how much they're adhering to the Anime/Manga, Hakai being in Beers' arsenal is more likely than not. We'll just have to wait and see.
That's not how Hakai works though. If they will add Hakai, make it faithful.
Balance it by make it hard to unlock. You can only use it once but when you pull it off the opponent is KO no matter what.
I know how Hakai works. I basically said it'd be fine if it required 7 meters and left Beers in a very punishable state if it missed.

Besides, #16 and #18 can charge their power in this game. Not everything needs to be 100% faithful to the series.
Or just make the Hakai move only working when the opponent's HP is below a certain ammount, like below 40% or 25%... maybe even less, something like. If they do it like a close range move (like how Beerus performed it on Zamasu) it won't be overpowered or unballanced.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Ranmaru Rei » Sun Aug 27, 2017 6:20 am

Muten Roshi can be interesting character to play.
For example, he can have Mafuba as one of super moves. Mafuba does no damage, but knocks off one character of oposition making him/her unavailable for relatively long period of time. He can have hypnosis. Also, he can use his power mode to buff all his moves, especially normals and Kamehameha.

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